3D World Editor

I am developing a realtime 3D World Editor to aid me in constructing environments/simulations using Ogre 3D. The editor allows me to build 3D scenes by importing/creating various assets, which can then be manipulated visually within a real-time rendering of the scene (standard features in any world/level editor).

3D scenes are constructed from XML files; the XML defines the scene's content, structure and properties. A scene can be edited either via the 3D viewport, or by directly editing the XML. I am developing the editor in C# using MOgre, XNA and WPF.

OgrEd

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