Life Timer (RCA)
How many heart-beats do you have left?
My "Life Timer" program presents the user with a short questionnaire concerning age, gender
and lifestyle. It then calculates the user's life expectancy, and presents this as the number of
heartbeats that the user has remaining before their 'predicted' death. The user is also connected to a
heart pulse sensor (plethysmograph), and so the 'timer' is decremented in sync with the user's actual
heartbeat.
I have also set up a PlayStation game-pad to vibrate with each heartbeat. This further amplifies the user's awareness of
their own heartbeat as they can feel it through direct haptic feedback.
Aims and objectives:
Externalising and displaying this usually hidden but crucial bodily process has the effect of reminding us of our own
mortality. Thoughts of death and mortality tend to be suppressed in daily life; and being made aware of one's mortality can be an unnerving experience.
The awareness of the passage of time can be anxiety inducing in itself. This is particularly true when one has an
unpleasant deadline to meet. Pressure and anxiety escalate as one approaches this deadline. Our own death is perhaps the
most profound example of an unpleasant "deadline". This project attempts to link these notions of mortality
awareness, time and anxiety.
Context of work:
My project uses a bio-feedback as a component of the experience. Personal bio-feedback devices are often used as a
monitoring aid during exercise; they are also employed in bio-feedback games designed to achieve deep states of relaxation
and concentration. This project attempts to induce a rather more negative feeling in the user, by creating a sense of
anxiety.
I see my "Life Timer" prototype as an installation piece to be displayed in a public space. It could be used in an educational context to show how one's lifestyle influences life expectancy.
Further development:
I would like to develop my "Life Timer" as a wearable device.
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