| Milan Prucha Portfolio | |||||||||
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About Me |
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I am an interaction designer/developer with a passion for playful design and games. I recently completed my work at 'All Of Us' Design, where I was employed as a software developer on their Microsoft Interactive Canvas installation. Previous to this, I worked on Fable 2 for Lionhead Studios (a Microsoft Game Studio). My main role on this project is as Gameplay Engineer / Scripter. I have 6 years experience in game development, working in various design, scripting and level editing roles. I have worked on a range of platforms including Xbox 360, PlayStation 2 / Portable, Gameboy Advance and PC. I am also a keen programmer and have professional experience in C#, Actionscript and Lua. I have completed an MA in Interaction Design at the Royal College of Art, London. During my time at the RCA, a major area of interest was multiplayer online 3D game-worlds. Much of my work in the final year involved researching and designing content for these virtual "social spaces". Curriculum VitaeContact: (no recruitment agencies please) |
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