| Milan Prucha Portfolio |
|
![]() |
About Me | ![]() |
![]() |
|||
![]() |
I recently completed my work at AllofUs Design, where I was employed as a software developer on their Microsoft Interactive Canvas installation. Previous to this, I worked on Fable 2 for Lionhead Studios (a Microsoft Game Studio). My main role on this project is as Gameplay Engineer / Scripter. I have 5 years experience in game development, working in various design, scripting and level editing roles. I have worked on a range of platforms including Xbox 360, PlayStation 2 / Portable, Gameboy Advance and PC. I am also a keen programmer and have experience of C#, C++ (and various scripting languages). I have completed an MA in Interaction Design at the During my time at the RCA, my work focused largely on two main areas. My primary area of interest was multiplayer online 3D game-worlds. Much of my work in the final year involved researching and designing content for these virtual "social spaces". My secondary area of interest was in biological feedback, measuring and scanning devices. I am interested in designing interactive systems and experiences that not only respond to a user's voluntary/conscious actions, but also their involuntary/subliminal reflexes. Curriculum VitaeContact: |
![]() |
||||
![]() |
![]() |
![]() |
||||
![]() |
![]() |
![]() |
||||
© 2003-2005 Milan Prucha |
||||||